- When mercs levels up, their current life is set to their new base maximum life.- Related to the above, mercs are NOT affected by the charge synergy bug ("Marrowwalk bug").As an example, an Act 3 Sorceress Merc's Ice Blast will synergize it's Glacial Spike. - Mercs skills do synergize each other when applicable.They do not benefit from +class skills or +skill tabs. - Mercs benefit from +all skills items.- Poison can kill your merc, even if you are in town.- "Act 5 mercs regenerate their health fully in 16.4 seconds, whereas all other mercs require 41 seconds." - Zath.- The highest level a merc can be is 98.The actual "character" level that you hire the merc at is irrelevant, only the difficulty you hire them in matters. The exception is the Nightmare Act 2 mercs, which cannot be hired in Normal (or Hell). - Mercs hired in normal difficulty have better stats than those hired in Nightmare, and those are both better than those hired in Hell.There are some other specific instances that I'll cover in later sections. - Most other mods (Crushing Blow, Open Wounds, Chance to Cast on Striking, Faster Cast Rate, Faster Hit Recovery, Increased Attack Speed, etc.) do work for mercs.
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